SpeiderGames
Built the first release of SpeiderGames using C# (MVC), providing a unified platform for organizers and participants to manage events and challenges, track teams and scoring, and follow competition progress through an intuitive interface.

Technologies Used
Developed the first version of SpeiderGames, a web platform built with C# and the MVC architectural pattern. Delivered a unified, role-aware interface that enabled both event organizers and participants to engage with competitions end-to-end.
Implemented core functionality for creating and managing events, overseeing challenges, registering and maintaining teams, and tracking scores throughout the competition lifecycle. Designed the user experience to be intuitive and efficient, allowing organizers to administer events and update results, while participants could follow standings, monitor team performance, and interact with challenges from a single cohesive platform.